MetaVisage logoMetaVisage

Morph Any Face
Into a Metahuman.

MetaVisage uses proprietary mesh morphing technology to transform custom 3D face meshes into Unreal Engine Metahumans - complete with texture transfer, morphing control, and sculpting tools.

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CAPABILITIES

Everything you need to build production-ready Metahumans

From automated mesh morphing to manual sculpting, MetaVisage covers the full Metahuman preparation pipeline.

Mesh Morphing

Transform any custom 3D face mesh to Unreal Engine Metahuman geometry using our proprietary morphing algorithm with sub-millimetre precision.

Texture Transfer

Automatically project and transfer albedo and normal maps from your source mesh onto the Metahuman - preserving surface detail and skin tone.

Morphing Parameters

Fine-tune every parameter of the morphing process with full control over shape blending, stiffness, and correspondence resolution.

Masking Support

Paint selective masks to protect specific mesh regions during morphing - ideal for preserving eye sockets, ears, or hairline geometry.

Touch-up Tools

Refine the morphed result with integrated sculpting tools including smooth, relax, and push brushes for final cleanup.

Multi-Device License

Your license is tied to your account, not a device. Install and run MetaVisage across all your workstations with a single subscription.

    MetaVisage - 3D Face Morphing for Unreal Engine