Morph Any Face
Into a Metahuman.
MetaVisage uses proprietary mesh morphing technology to transform custom 3D face meshes into Unreal Engine Metahumans - complete with texture transfer, morphing control, and sculpting tools.
Be the first to know when MetaVisage launches. No spam, ever.
Everything you need to build production-ready Metahumans
From automated mesh morphing to manual sculpting, MetaVisage covers the full Metahuman preparation pipeline.
Mesh Morphing
Transform any custom 3D face mesh to Unreal Engine Metahuman geometry using our proprietary morphing algorithm with sub-millimetre precision.
Texture Transfer
Automatically project and transfer albedo and normal maps from your source mesh onto the Metahuman - preserving surface detail and skin tone.
Morphing Parameters
Fine-tune every parameter of the morphing process with full control over shape blending, stiffness, and correspondence resolution.
Masking Support
Paint selective masks to protect specific mesh regions during morphing - ideal for preserving eye sockets, ears, or hairline geometry.
Touch-up Tools
Refine the morphed result with integrated sculpting tools including smooth, relax, and push brushes for final cleanup.
Multi-Device License
Your license is tied to your account, not a device. Install and run MetaVisage across all your workstations with a single subscription.